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Sprite dlight vs sprite lamp
Sprite dlight vs sprite lamp





sprite dlight vs sprite lamp
  1. #SPRITE DLIGHT VS SPRITE LAMP MANUAL#
  2. #SPRITE DLIGHT VS SPRITE LAMP PRO#
  3. #SPRITE DLIGHT VS SPRITE LAMP FREE#

You can export a sequence of lit sprites with it and then make them into cool gifs as well (I use Aseprite to do the animated light gif with the exported sprites). It would be great as it’s primary goal suggests, for a game developer who wants a fast solution to light 2D sprites with normal maps.

sprite dlight vs sprite lamp

Sometimes I just use it to get an idea of lighting something with a small test image, which I could then use as a reference guide for the colour values. It even has a live lighting preview, which you can see on the far right of the above picture.Īfter several emails I decided to buy it. It does work on high resolution images and it generates several map texture types including normal map, depth map, occlusion map and specular map. Images have to have a transparent background for the normal map to be properly generated without edge artifacts, and the bigger the image is, the longer it takes to process it. He gave me some great tips and caveats about the software. He generously took the time to answer all of them and even tested the results on some of my pictures for me.ĭennis’s tests on my chicken illustrations

sprite dlight vs sprite lamp

I contacted the author of Sprite DLight (Dennis) with a few questions. It states quite clearly that the main use of it is for 2D game sprites and animation though, so I wasn’t sure whether it would be useful or not. I thought Sprite DLight would be the most suitable for me, as it said it created voluminous normal maps from existing 2D art, and it mentioned it worked with digital painting styles as well as pixel art and isometric art in the Kickstarter trailer.

#SPRITE DLIGHT VS SPRITE LAMP FREE#

I think it’s free as well.Įdit 20th November 2019: Modlab now supports voluminous normal maps and it still free to use. Not sure how I missed this one, but here it is anyway for you normal map enthusiasts out there. Looks very good and is in active development with lots of users.įound another interactive 2D normal mapping editor tool called ModLab. It is now Open Source and free / pay what you want. New tool called Laigter is being developed here.

#SPRITE DLIGHT VS SPRITE LAMP MANUAL#

Some people make manual normal maps as well depending on the result they want. I thought this was intriguing and discovered a few programs for making normal maps to use dynamic lighting in game engines. Pretty much everything that came up in Google related to using normal maps for dynamic lighting in 2D game engines. The Kickstarter is now more than 450% funded and less than $500 away from the final stretch goal, with about 8 days left.The video on the normal passes got me thinking about normal maps though, so I looked for more information on normal maps and how I could relate them to digital painting. "Wolf where?" sprite sheet, ©2014 Kevin Chaloux, re-rendered for different environments with the normal map and lighting of Sprite DLightįinally, a huge "THANK YOU" to adnzzzzZ for the suggestion to post on reddit, which resulted in a massive boost. "Super Aged Warriors Alpha 2 HD Turbo Special", ©2014 AlbertoV (DYA Games), re-rendered for different environments with the normal map and lighting of Sprite DLight

#SPRITE DLIGHT VS SPRITE LAMP PRO#

With the batch-processing feature of the Pro version, all sprites of a game project can be re-rendered for various environments in a few clicks. The diffuse light of the lighting preview can be reduced to its directional component, so all frames inside a sprite sheet can be consistently re-rendered. The third stretch goal has been reached, which brings a feature to re-render sprites with different lighting conditions, based on the generated normal map. I hope "real" dynamic lighting will work for LÖVE with the light library or something similar, still I'd like to share the latest news: If you do not know which one to choose, just take both So Sprite Lamp is about maximum control and making your work easier, while Sprite DLight is about doing your work for you. You would just process the sprite sheet in one click, resulting in quick normal maps that are all calculated with the same settings. Sprite DLight is targeted to projects with larger numbers of sprites, where you just don't have the time to draw everything by hand. This way, you could have things like brush strokes in the normal map and you can achieve a better quality if you take the time (and have the skill) to paint everything nicely. Sprite Lamp is an amazing tool that takes 2-5 hand painted lighting profiles and combines them to a normal map. 1.There is no final decision yet, but I have been thinking of $30 for the Lite version and $50 for the Pro version when everything is done, so backers are rewarded for helping to make it possible (Kickstarter and PayPal backer prices are $20 for the Lite and $35 for the Pro version).Ģ.







Sprite dlight vs sprite lamp